Congratulations are in order for Javis Ray. Legacy Control has been picked up for "syndication" in Kotaku's Sunday Comics feature.
While there were seven other equally worthy contenders, LC managed to pull ahead in the votes. Inside sources say the numbers were very close, so community support was doubtless invaluable.
So a big thank you from Javis, and from me for helping me help him. He's put a lot of work into LC over the past few months… a 3-day-a-week release schedule is very grueling. And I think you'll agree that he's really locked down his art and storytelling.
Legacy Control will be joining Kotaku's lineup of video game-related webcomics this Sunday, October 9th. And of course, you can still find it over at legacy-control.com.
Call to Duty: Vote Legacy Control
Some exciting news in the world of webcomics...
Javis Ray's Legacy Control (featured here previously with Unicorn Soup), is now an official candidate for inclusion in Kotaku's Sunday Comics feature.
This is a huge breakthrough for the strip, which has been in obscure indie territory for too long. With your help, we can finally get it some much-deserved recognition.
Even if you don't read it (which is a shame, you really should), please take five seconds of your day to click some buttons and help Javis out. Wrecklaimer and I have a vested interest in seeing the strip succeed, and we're really pulling for Javis to make the big time.
Please show your support at Kotaku's voting page. And stop by Legacy Control for a thrice-weekly dose of funny bone dry humping. Oh, and Javis and the family are ill right now, so think of this as a charity event. No, we have no shame, but thanks for asking!
And for all you Battlefield 3 Beta "fans", I'll just leave this here...
Javis Ray's Legacy Control (featured here previously with Unicorn Soup), is now an official candidate for inclusion in Kotaku's Sunday Comics feature.
This is a huge breakthrough for the strip, which has been in obscure indie territory for too long. With your help, we can finally get it some much-deserved recognition.
Even if you don't read it (which is a shame, you really should), please take five seconds of your day to click some buttons and help Javis out. Wrecklaimer and I have a vested interest in seeing the strip succeed, and we're really pulling for Javis to make the big time.
Please show your support at Kotaku's voting page. And stop by Legacy Control for a thrice-weekly dose of funny bone dry humping. Oh, and Javis and the family are ill right now, so think of this as a charity event. No, we have no shame, but thanks for asking!
And for all you Battlefield 3 Beta "fans", I'll just leave this here...
Coach's Customs: Ivan the Space Biker
With customs, "simple" and "straightforward" don't necessarily mean easy. Take Ivan the Space Biker, here. He's pretty much a GI Joe head on an Iron Man figure, but it's not as if I just popped a part of one and stuck it on the other.
Let's see… I had to sand and sculpt over the arc reactor on the chest, cut the neck peg off and replace with a new one that fits GI Joe heads, cut down and resculpt the stems of the new hands, sculpt the massive beard and sculpt the collar (barely visible under the beard, unfortunately).
Not to mention the head-to-toe silver paint job with Crom knows how many coatings of black wash and brown drybrush. The paint job was actually kind of fun; I didn't have to do a lot of sanding or sealing. So it was all my imagination and a paintbrush.
Ol' Ivan doesn't fit a particular intellectual property… I just envision him as a hulking badass with a big gun. Maybe a steampunk Soviet soldier in power armor. In any case, the name comes from a concept version of Gordon Freeman from Half-Life. The resemblance is mostly in the big, bushy beard. I also had a character in Fallout 3 and New Vegas of the same name who was fond of power armor and big guns.
Sadly, no literal space biking, which would be cool. Also, no shoulder pads! I know, sacrilege. But how the heck could he rotate his arms more than 5 degrees with them? Homeboy's got a big gun to lift, after all.
I also considered loading him up decal "tattoos" for the suit and bandoliers. But they seemed to detract from the beauty of the suit, so other than the faded red star on his chest (barely visible under the beard), his suit remains unadorned.
Seems the photography works well enough that I can start getting other projects documented. I have a bad habit of scrapping them and going back to the drawing board. Got a few more on the shelf, and a lot more in production. More soon, I promise!
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| Click for full size |
Let's see… I had to sand and sculpt over the arc reactor on the chest, cut the neck peg off and replace with a new one that fits GI Joe heads, cut down and resculpt the stems of the new hands, sculpt the massive beard and sculpt the collar (barely visible under the beard, unfortunately).
Not to mention the head-to-toe silver paint job with Crom knows how many coatings of black wash and brown drybrush. The paint job was actually kind of fun; I didn't have to do a lot of sanding or sealing. So it was all my imagination and a paintbrush.
![]() |
| "Hey sexy." |
Ol' Ivan doesn't fit a particular intellectual property… I just envision him as a hulking badass with a big gun. Maybe a steampunk Soviet soldier in power armor. In any case, the name comes from a concept version of Gordon Freeman from Half-Life. The resemblance is mostly in the big, bushy beard. I also had a character in Fallout 3 and New Vegas of the same name who was fond of power armor and big guns.
![]() |
| Ivan missed a career in pro wrestling |
Sadly, no literal space biking, which would be cool. Also, no shoulder pads! I know, sacrilege. But how the heck could he rotate his arms more than 5 degrees with them? Homeboy's got a big gun to lift, after all.
![]() |
| Who's scruffy-looking? |
![]() |
| My, what a big gun you have! |
Seems the photography works well enough that I can start getting other projects documented. I have a bad habit of scrapping them and going back to the drawing board. Got a few more on the shelf, and a lot more in production. More soon, I promise!
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